I'd never thought I'd say this but I'm really starting to enjoy rigging. I don't think I'm really going to go the extra mile and use expressions (maya mel script (coding)) though I find it much easier to rig in maya than 3dsmax. You can move joints and repaint weights to bones, then you can go back to the neutral pose with out loosing the work you did to the other bones. Repained weights on one bone directly effects the other influences on the connecting bones. Maya still sucks when it comes to modelling, 3dsmax has a great modifier system (although edit mesh I think shouldn't be there since edit poly has much more features). Oh yes and blender still wins when it comes to UV unwrapping with out a doubt.
What I'm trying to say is that I'm warming up to maya.